The world of Dota 2 is very big. So trying to learn the whole of Dota 2, which includes all the names and terms used without actually playing with them, will be in vain. But to play, you need to know something at least, so you don’t ask your teammates a dozen times to “What does that mean?”
We have compiled the basics of Dota 2 to learn before you begin:
Ancient (building): The first meaning of this term shows two large structures at the base of your base and your enemy. You must protect yourself and destroy the opposite structure.
The ancients (cold) are a special type of neutral (cold) unit. They can be found on special sites on the map, two on the side and two on the enemy side. However, you can attack them both on your side and on your opponent’s side. When you attack and defeat them, you get more gold and experience than ordinary cold. So best part of Dota to Boost Ancient.
Bot (path) – the path that leads to the lower right corner of the map. Unlike light and complex lines that change position depending on the party you are playing, the basic lines remain the same. For Dire, the bot line leads directly to their base. For Radiant, it extends even further, also covering the corner of the map.
Cold: Neutral neutral units that appear on enemy bases from time to time. Then they crossed three paths and attacked enemy units. If you think you are close to enemy monsters when they die, you get experience.
If you take the last blow that kills them, you get gold. There are also forest sensations that occur in certain places, which are called fields regularly. They are also used to gain experience and money.
Certain colds, such as Ancients and Roshan mentioned above, are scattered around the map and can be used to benefit in the game.
CS or creep ratio is the number of goosebumps you killed (the last shot delivered).
Denial is a special tactic that is basically unique in Dota Universe 2. This means you kill cold or even low-level heroes to eliminate your enemy (hence the name) experience and gold. This tactic is quite sophisticated, so don’t rush to kill your allies during the first few games.
Say the name of the side in the upper right corner of the map.
Additions are part of the game before the real game starts. In this section you collect heroes. In some types of games, you can also block characters you don’t want to fight. This is a must in professional tournaments.
There are many mental games that occur there when players try to understand their opponents’ strategies without revealing their own strategies. However, in all Select programs, without the ban feature, members first choose the character they like.
Agriculture (agriculture) gets gold and experience, kills cold.
Hanking is synonymous with gang murder. Some players on the team coordinate and mark the opposing hero and get killed, thus making the enemy team weaker.
Hard Lane is the shortest path in the game. If you play Dire, it’s a lower band, and if you’re Radiant, that’s the first. This line is more complex in terms of hero selection and player skills. The area protected by your tower does not extend beyond the river, but where your neutral unit meets the enemy.
This means you need to be more vigilant and watch over enemy heroes. In addition, you must choose a solid hero with a low dependence on gold and excellent escape skills to play on this strip.
Jungle Doty 2 is a forest between lanes. Some clever characters kill neutral sensations, which is why they are called forests.
The final blow is the final blow that gives you the pleasure of getting extra gold. Because some heroes depend more on gold than they do on others, you need to pay close attention to the number of last shots. If you have support (go to the Heroes Role page for more information), it is best to let your resident choose the majority of LH.
Micro-short for microcontroller or micro control, which means the player’s ability to control several units at once. Some heroes or abilities need this ability.
Mid (strip) is the middle strip on the map where the cold occurs right in the middle of the river.
Attracting is a tactic of attracting the unit’s attention to drag it out of the ordinary way. For example, you can draw creeping forests so that they attack creeping lines. This is used to move the point when the cold meets your tower, making it safer to grow.
Radiant is the name of the side on the bottom left of the map